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Arnaud Lonys
Arnaud Lonys
Senior 3D Character Artist at Virtuos Paris
Bordeaux, France

Summary

I am a Senior 3D character Artist working in the video game industry

Shipped AAA titles that I worked on are:
- Assassin's Creed Mirage
- Wolcen : lords of mayhem
- Outcast 2: a new beginning
- Returnal
- Street fighter V
- Monster of the Deep: Final Fantasy XV
- Little Nightmares 2

Other AAA projects that I worked on are still under NDA.

SKILLS:
- 3D modelling in Z-brush, Marvellous Designer and Maya/3dsMax,
- Bake lowpoly models, create UVs and texture them with Substance Painter and integration in Unreal
Engine 5.
- Extensive experience in a multitude of 3D art content production including: 3D characters, creatures,
props, clothing, armours and more
- Work with other departments (Designers/animators/riggers/programmers) so character models
follow technical guidelines, and processes and tools can be improved.
- Mentor juniors and interns to improve their skills
- Good communication skills, able to work in a team and take creative input from the art director.
- Experience in blend shapes and wrinkle maps sculpting, scan cleaning and integration in Unreal Engine 4
- Experience in motion capture acting
- Clean Topology and Re-topology (Maya, 3ds Max, 3DCoat, Zbrush)
- Clean and organized UV layout and excellent understanding of the value of UV spaces.
- Strong fundamental art skills: Anatomy, Silhouette, Shape, Form, etc.
- Ability to work in different styles and interpret 2D art direction.
- Good knowledge of Unreal Engine 4

Contact:
https://www.artstation.com/arnaudlonys
arnaudlonys@gmail.com
(France) +33 7 82 91 89 63

Skills

3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingLow-poly ModelingProp ModelingUV MappingRetopologyDrawingHigh-poly ModelingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

Photoshop
Photoshop
Keyshot
Keyshot
ZBrush
ZBrush
Cinema 4D
Cinema 4D
Maya
Maya
Nuke
Nuke
After Effects
After Effects
Unity
Unity
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
3ds Max
3ds Max

Productions

    • Video Game
      Assassin's creed Mirage
    • Year
      2023
    • Role
      Senior 3D Charcater Artist
    • Company
      Ubisoft Bordeaux
    • Video Game
      wolcen lords of mayhem
    • Year
      2021
    • Role
      Senior 3D Character Artist
    • Company
      WOLCEN STUDIOS
    • Video Game
      Oucast 2 a new beginning
    • Year
      2020
    • Role
      3D Character Artist
    • Company
      Appeal Studios, THQ NORDIC
    • Video Game
      Returnal
    • Year
      2021
    • Role
      3D Character Artist
    • Company
      Streamline Studios, Housemarque
    • Video Game
      Little Nightmares 2
    • Year
      2021
    • Role
      3D Character Artist
    • Company
      Streamline Studios, Tarsier Studio
    • Video Game
      Street Fighter V
    • Year
      2017
    • Role
      3D Character artist
    • Company
      Streamline Studios, Capcom
    • Video Game
      Monster of the Deep: Final Fantasy XV
    • Year
      2017
    • Role
      3D character artist
    • Company
      Streamline Studios, Square Enix

Experience

  • Senior 3D Character Artist at Virtuos Paris
    Paris, France
    July 2023 - Present

  • Senior 3D Character Artist at Ubisoft Bordeaux
    Bordeaux, France
    February 2023 - July 2023

  • Senior 3D Character artist at Wolcen Studio
    Nice, France
    June 2021 - January 2023

  • 3D Character artist at Appeal Studios
    Charleroi, Belgium
    February 2019 - June 2021

    Developing the realistic 3D character pipeline for production in unreal Engine 4.

    Some of my duties and responsibilities include:

    - 3D modelling in Z-brush, Marvellous Designer and Maya/3dsMax, bake lowpoly models, create UVs and texture them with Substance Painter and integration in Unreal Engine 4.

    - Creation of 3D characters, creatures, props, clothing, armours and more

    - Continually refine personal artistic abilities and knowledge of new software packages and in-house tools.

    - Works efficiently within technical constraints of a production while generating high-quality artwork that matches or exceeds standards.

    - Work with other departments (Designers / animators / riggers / programmers) so character models follow technical guidelines, and processes and tools can be improved.

    - Mentor juniors and interns to improve their skills

    - Good communication skills, able to work in a team and take creative input from the art director.

    - Ability to work in different styles and interpret 2D art direction.

    - Strong fundamental art skills: Anatomy, Silhouette, Shape, Form, etc.

    - Experience in blend shapes and wrinkle maps sculpting, scan cleaning and integration in Unreal Engine 4

    -Experience in motion capture acting

  • 3D character artist at Streamline Studios
    Kuala Lumpur
    January 2017 - August 2018

    I work as a 3D character artist on multiple AAA games.

    Some shipped titles that I worked on are:

    - Street fighter V

    - Street fighter V Arcade edition

    - Monster of the Deep: Final Fantasy XV

    The other AAA projects that I worked on are still under NDA.

    I am responsible for the creation of 3D Characters, but I also had the opportunity to work on some environment pieces.

    Some of my duties and responsibilities include:

    - Continually refine personal artistic abilities and knowledge of new software packages and in-house tools

    - Works efficiently within technical constraints of a production while generating high-quality artwork that matches or exceeds standards

    - Keen understanding of the human form/anatomy and structure/silhouette in respect to modelling

    - Detail oriented in creating and manipulating texture maps; and excellent understanding of the value of UV spaces.

    - Experience in a multitude of 3D art content production including: modeling, texture mapping, highpoly to lowpoly workflow, lighting and rendering

    - Strong fundamental art skills: Anatomy, Silhouette, Shape, Form, etc.

    - Ability to work in different styles and interpret 2D art direction

  • 3D character artist at Freelance
    February 2016 - December 2016

    Worked on various projects as a freelancer ranging from 3D character work to architectural visualization.

  • 3D concept artist at Luc petit Création
    Brussels
    October 2015 - February 2016

    I was responsible for the visual development of several shows at luc Petit Création.

    I had to concept, 3D model, rig and animate characters as well as integrate them in engine.

    I also had to solve complex environment scenes so that they would work in real live shows.

    This would involve concepting, 3D model and animate the scene as well as 3D matte painting for projection mapping.

    I had the opportunity to learn about 3D printing as I had to 3D print the scenes for presentation.

  • Storyboard artist at Brand Art Media
    Brussels
    July 2014 - August 2014

    Was responsible for creating a storyboard for a car commercial.